Which game engine should I use?
I'm looking for :
I saw phaser.js, melon.js, ... but I didn't like these lib. Maybe I will try kiwi.js. What do you think ?
I have tried Phaser and Pixi too but lately been using webgl, polymer, three, create, imagehover, loading.io, hints.css, canvas, handsome table, and dragula.
Honestly given the relative simplicity of the JS api's for doing this stuff, much like everything else I don't understand why you'd need an "engine". Particularly given that the language is still slow enough you're not going to be making epic 3d shooters on it.
More so given so called "engines" just add layers of abstraction that drag the performance down below the already poor performance.
I mean, connecting to a context, scaling the canvas, intercepting the keyboard and mouse, drawing on the 2d canvas... this isn't rocket science.
Ben Gubler
"Wisdom begins in wonder" --Socrates
Try three.js