K/Kofi / Illestpreachainblog.illestpreacha.com·6m ago · 1 min readMathober2026_TwoTrianglesTrianglePairUps For my 9th sketch of Mathober2026 coded in L5Lua, TrianglePairUps showcases a few triangles that are paired to follow a couple of two triangle theorems(Theme of Day 29) but are trying 00
K/Kofi / Illestpreachainblog.illestpreacha.com·5d ago · 1 min readMathober2026_IrredundantDigitalHeatTransfer For my 3rd sketch of Mathober2026 coded in HydraVideoSynth, DigitalHeatTransfer is coded and as such, all of the code follows the Mathober Day 15 Challenge as being irredundant. Po10
K/Kofi / Illestpreachainblog.illestpreacha.com·5d ago · 2 min readMathober2026_ZebraGraphCamilleAsZebra For my 2nd sketch of #Mathober2026 coded in #Locomotion, #SonicPi & #LiveCodeLab, CamilleAsZebra uses Locomotion to explore the movement of the fairy chess piece: Zebra graph with a one00
K/Kofi / Illestpreachainblog.illestpreacha.com·6d ago · 1 min readWCCC_Repetition ReplicatingOscillatingTiles For this week's Creative Code Challenge by @sableraph: "Repetiton”, ReplicatingOscillatingTiles coded with HydraVideoSynth ,SonicPi &#TixyLand is a repetition of Oscillato00
SESparkles Editorinsparkles-editor.hashnode.dev·Sep 27 · 5 min readWhy a 4 × 4 sprite sheet can still cut off a character’s headA sprite sheet can contain exactly sixteen poses and still fail when you divide it into sixteen equal rectangles. The problem is often geometry: one row is taller than the others, an effects-only row 00
DDimonindimonb19a.hashnode.dev·Sep 22 · 14 min readKinewright Humans: the map — what it owns, where the data comes from, what comes nextKinewright is a house of motion engines. Humans is the first engine. This article is the plan for that engine as it stood in September 2026, written down once and left as it is: what the engine does i00
DDimonindimonb19a.hashnode.dev·Sep 21 · 19 min readKinewright Humans: How a runner stopsKinewright is a house of motion engines. Humans is a headless TypeScript engine that turns a body, a motion skill, a stream of commands, time and a seed into a deterministic stream of 3D poses and con00
K/Kofi / Illestpreachainblog.illestpreacha.com·Sep 21 · 3 min readWCCC_LeavesLeavesInAutumnCycle For this week's Creative Code Challenge by @sableraph: "Leaves”, LeavesInAutumnCycle coded with Locomotion & SonicPi. Layered Coded Sketches of Leaf-Based Entities Falling in line00
K/Kofi / Illestpreachainblog.illestpreacha.com·Sep 14 · 2 min readWCCC_FlipFlippageGlows For this week's Creative Code Challenge by @sableraph: "Flip”, FlippageGlow coded with LiveCodeLab is a flippage of cubes, growing with their flights. Flipping occurs in palette choices10
K/Kofi / Illestpreachainblog.illestpreacha.com·Sep 8 · 1 min readWCCC_RainCausticRain For this week's Creative Code Challenge by @sableraph: "Rain”, CausicRain coded with SonicPi, HydraVideoSynth & animation that reimagines the rainy day footage. Poetry Rain Rain Go, Away 00