JMJoseph McDermottinpip-game.hashnode.dev·Jul 18 · 4 min readStructured vs Unstructured Data in an AI WorldTL;DR I grew up on structured data: databases, spreadsheets, kanban boards, where you decide the columns before you know what's going in them With AI I've swung the other way, dumping thoughts into 00
JMJoseph McDermottinpip-game.hashnode.dev·Jul 18 · 3 min readThe walk that rewrote the gameTL;DR A walk with my wife, away from the computer, gave Pip a purpose He now descends to rescue Pipii, someone he loves, trapped at the bottom of the caves Once Pip had a motivation, the various li00
JMJoseph McDermottinpip-game.hashnode.dev·Jul 13 · 2 min readGrapple added... in 30 minutesTL;DR Zero to a working grappling hook in exactly 30 minutes. Six-plus rounds of playtest-and-fix followed. A bug which looked like broken anchor physics turned out to be something completely diffe00
JMJoseph McDermottinpip-game.hashnode.dev·Jul 11 · 2 min readAre Epics and Stories really worth it? vs Quick Dev?TL;DR BMAD / GDS Quick Dev handles small, already-scoped asks, fast and cheap Full Epics and Stories cost a lot more in time, effort and tokens, but this approach is how I got the first genuinely sm00
JMJoseph McDermottinpip-game.hashnode.dev·Jul 8 · 4 min readEven Agentic Devs need to 'feel' part of the Journey!TL;DR Stopped handing my AI dev team tickets and gave them the whole vision instead, and Pips overall movement suddenly felt right. Behind it: a full GDD → architecture → story pipeline, with three 00
JMJoseph McDermottinpip-game.hashnode.dev·Jul 5 · 3 min readBMAD Party Mode: Where AI Agents argueTL;DR /bmad-party-mode is becoming the tool I reach for most Different personas (PM, BA, Architect, Dev) debate on proposed topics They don't forget what they've already told you, even if you'd rat00