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Introduction In my previous blog post, I explained how we can detect two overlapping objects before making it visible in the scene. I achieved this with an Area2D and a CollisionShape2D. However, this was not the ideal solution I was aiming for, as i...

Introduction Over the past month, I've been immersing myself in the world of Godot 4, and it's truly an exceptional game engine. For quite some time, I've had an idea brewing for a 2D exploration game set in space. I'm currently engaged in procedural...
