DHDennis Heinrichsinphoton-engine.hashnode.dev·Jun 22 · 7 min readCrafting a 33-Player Online Multiplayer Game: Thunder Lotus's Journey with Photon QuantumBefore diving into 33 Immortals, Thunder Lotus Games was known as a single-player game studio behind titles like Jotun, Sundered and Spiritfarer. The decision to create 33 Immortals was a huge leap fo00
DHDennis Heinrichsinphoton-engine.hashnode.dev·Jun 10 · 7 min readFrom Product Launch to Scalable XR Strategy: How Flowtropolis Helped Epiroc Transform One Virtual Demo into Enterprise-Wide CapabilityIntroduction In 2021, as global travel came to a halt, Epiroc faced a critical challenge: how do you launch a massive underground mining machine when no one can see it in person? Traditional product d00
AAdhisivaninadhisivan-m.hashnode.dev·Feb 12, 2024 · 3 min read#C4 Agent Selection ScreenIntroduction: Welcome back to our development journey! In this update, we'll dive into the design and implementation of the agent selection screen, a pivotal step in our game's progression. The agent selection screen serves as the gateway for players...00
AAdhisivaninadhisivan-m.hashnode.dev·Jan 29, 2024 · 2 min read#C3 Building the lobby systemIntroduction Welcome back to our development journey! In this update, we'll delve into the creation of our lobby system, a pivotal component of our multiplayer game. The lobby serves as the central hub where players can gather, form teams, and prepar...00