MPMarko Petrićinmarko-ue.hashnode.dev00Custom Gameplay Effect Context4d ago · 14 min read · Why would you make a custom gameplay effect context If you followed my damage pipeline post, you passed in FGameplayEffectContext through your ExecCalc. This post covers how to extend it with your ownJoin discussion
MPMarko Petrićinmarko-ue.hashnode.dev00GAS Input Tags: Ability Activation Without Hardcoded BindingsMay 24 · 3 min read · What are input tags in GAS and why you should use them Input tags are one way of activating gameplay abilities in GAS. They allow you to easily tie any gameplay ability's activation input to a specifiJoin discussion
MPMarko Petrićinmarko-ue.hashnode.dev00How to Deal Damage in Unreal's GAS: Meta Attribute and Execution Calculation PatternMay 10 · 7 min read · What are meta attributes and how to use them Most commonly, and in this example, a meta attribute will be used for damage. Meta attributes are placeholder attributes that act as intermediaries on whicJoin discussion
MPMarko Petrićinmarko-ue.hashnode.dev10Native Gameplay Tags in GASApr 30 · 5 min read · What are gameplay tags and why should you use them Gameplay tags are essentially FName wrappers, meaning they have a small upfront cost when first created but are very cheap to access and compare afteJoin discussion