AAtaninatangames.hashnode.dev·Sep 20 · 3 min readWeekly Devlog 3: Grid Based Builderhttps://www.youtube.com/watch?v=xcTAsyx5JxA I started implementing the Lego style builder, the player can drag tiles together in order to connect them. The implementation uses the Unity Job system fo00
AAtaninatangames.hashnode.dev·Sep 13 · 8 min readWeekly Devlog 2: Lightning, Clouds and Effectshttps://www.youtube.com/watch?v=1xvAbLunLTc In order to make the game feel better and have a proper test environment, I worked on some systems that improve the overall game feel. I worked on: Clouds10
SAShahbaz Ahmedinfundamentalsofreact.hashnode.dev·Aug 27 · 11 min readHow React Works InternallyA mental-model-first guide to what actually happens between calling setState and pixels changing on your screen. Why React Needed a New Rendering Approach? The Problem With Direct DOM Manipulation: 00
AYAkash Yadavinblog.akashy.com.np·Aug 4 · 8 min readThe Ultimate Guide to Rendering in Next.js: SSR, SSG, ISR, CSR, PPR & Cache ExplainedIntroduction If you've been building with React or Next.js, you've probably heard terms like: SSR SSG ISR CSR PPR React Server Components unstable_cache At first, they all sound like differen00
DKDonghwan Kiminblog-cattus.hashnode.dev·Aug 2 · 7 min readBrowser Rendering OptimizationTL;DR To hold 60fps, a frame has to be produced within 16.6ms. Once you subtract the browser's own overhead, the realistic budget a developer has to work with is closer to 10ms. (See the RAIL model.)00
PBPranav Bakaleinpranavbakale.hashnode.dev·Jul 29 · 4 min readModern Rendering Strategies: From Blank Screens to Streaming ArchitectureIf you have been building with React over the last few years, you have likely noticed a massive shift in how we render applications. We went from sending bare bones HTML files to the browser to execut00
KSKanishka Shashiinhtml-dev09.hashnode.dev·Jul 10 · 12 min readHow React Works Internally: Virtual DOM, Reconciliation, and RenderingIntroduction What actually happens when we call setState? You click a button. setCount(count + 1); The number on the screen changes instantly. But what happens behind the scenes? Does React rebuild 10
KSKanishka Shashiinnodej.hashnode.dev·Jul 8 · 19 min readReact Fundamentals: Components, JSX, State, and Re-renderingThe question that started it all Why did developers create React when JavaScript already existed? JavaScript could already change a web page after it loaded — you could grab an element with document.g10
EMEsteban Maldonadoinestebangamedev.hashnode.dev·Jun 17 · 10 min readUnity URP - Renderer Shader User Value (RSUV)Context In my previous article, I wrote about how Unity developers at runtime through C# code can change the material input values on game objects that share a material, like in our 10 by 10 grid of c00
AKAshish Kumarinhelloashish.hashnode.dev·Jun 5 · 9 min readSkeleton Screens vs Spinners: Perceived Load TimeRelated: Core Web Vitals and Lighthouse Explained covers how Google measures performance in the field, including how perceived performance metrics like INP differ from load metrics. Two pages load in 00