Jan 31 · 1 min read · Just a quick doc/note/tutorial for referencing myself later. Here's how to get llama.cpp running with Vulkan support on AMD AI Max 395 (Strix Halo) based devices. I tried it on a Beelink GTR 9 Pro, but should work for Framework Ddesktop too. Instal...
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Jul 18, 2025 · 2 min read · Ever felt the thrill of a game rendered down to the metal of your GPU? That experience owes a huge debt to a bold experiment by AMD—Mantle—and its transformation into today’s industry-standard Vulkan API. Buckle up, graphics geeks: here’s the untold ...
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Jul 17, 2025 · 3 min read · 🧠 Introduction When people start their graphics programming journey, they often start with OpenGL. That makes sense — it has been around for decades, used in thousands of applications, and has a mountain of tutorials online which made it east to lea...
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Jun 11, 2025 · 5 min read · TLDR: This is my experience learning Vulkan and trying to create a single triangle with it. This article is quite basic and doesn't include all the technical details. I plan to write a more detailed and precise piece once I have a deeper understandin...
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Mar 17, 2025 · 14 min read · Visual Demo As this post is very long, it makes more sense for the visual demo to be here instead of at the end: https://youtu.be/veWmC05JL4Q The video shows the result of frustum culling being applied to the scene, so that only the models that are...
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Mar 3, 2025 · 9 min read · This blog post is a direct continuation of the Debug Gizmos (part 1) article. The previous post covered what debug gizmos are, and their common uses within game engines. This blog is going to be expanding on the last one by explaining the creation pr...
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Feb 13, 2025 · 5 min read · Debugging gizmos are not the most glamorous things, but they can be vital to the creation, and proper working, of numerous in-game and engine systems. To fully explain what I mean by debug gizmos, here is a screenshot from an old Unity project which ...
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Feb 11, 2025 · 8 min read · Originally published on https://www.ankitbabber.com I have a Mac with Intel silicon. I also have an eGPU with an AMD 6900XT (...allright!). BUT I COULDN'T HARNESS THAT POWER AND RUN A LLM LOCALLY WITH OLLAMA!!! If you have a Mac with Intel silicon, ...
Join discussionJan 7, 2025 · 12 min read · Introduction Welcome back to my blog series showing my progress towards creating my own custom game engine using C++ and Vulkan. This process so far has taught me a massive amount, and I have been enjoying every moment of it so far. For anyone who ha...
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