Feb 16 · 3 min read · A simple step by step workflow to generate PBR maps, preview correctly, and export for clean results across tools. If you build 3D assets, you already know the problem. A material can look great in Blender and then look wrong in Unity or Unreal. Most...
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Sep 12, 2025 · 15 min read · Introducción. Las matemáticas son el lenguaje oculto de los gráficos por computadora: nos permiten describir y manipular situaciones complejas que, de otra forma, serían difíciles de abordar. Sin embargo, los símbolos cobran sentido solo cuando compr...
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Aug 26, 2025 · 15 min read · Introduction When developing games, physics simulations, or any interactive application with moving objects, collision detection becomes a critical performance bottleneck. The question "are any of these objects touching?" seems simple, but as your ob...
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Aug 24, 2025 · 3 min read · In learning, experimentation matters... Let’s be honest—OpenGL is cool. When you write a few lines of code and see a triangle pop up on screen, it feels like magic. But OpenGL is also: Verbose Abstract Unforgiving Missing a lot of concepts critic...
Join discussionJun 20, 2025 · 12 min read · En gráficos por computadora 3D al proceso de transformar los datos de una escena tridimensional en una representación 2D que se pueda visualizar en pantalla se le conoce como graphics pipeline o pipeline gráfico, y está compuesto por una serie de eta...
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May 28, 2025 · 4 min read · Culling in games is like an optimization trick where the game engine ignores or doesn't draw anything the player can't see or hear at that moment. Imagine you're looking through a window. You don't bother describing or drawing everything that's behin...
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